Sunday, May 24, 2009

Sandbox Release #8: Collision Detection, Running/Racing Demo


Release #8 is here.

This time it was about physics integration for LOS, collision detection and distance queries, a bit of tactical cover analysis, and mostly as usual, animation / motion planning.
I made many improvements to the motion planner and refactored it into components compatible with our MVC framework.
We did not start working with parametric animations yet, this means that the motion planner cannot reach every possible point in space without some error correction or replanning to alternative locations.
Both error correction and robust plan failure handling and alternative planning were therefore built into two components: Locomotion and Navigation.
Additionally a form of collision avoidance was added, all that was integrated into a small racing prototype.

The new release also includes other improvements and features, for the full details, head to http://aigamedev.com/premium/releases/sandbox-v8-running-game/

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