Monday, November 29, 2010

Bigfoot gets physical


Very busy with Killzone3, I had very little time to do some animation work,
but I still managed to add a couple of things to 'Bigfoot' in preparation for some motion retargeting experiments.

It now can analyze skeletons loaded from mocap files and split them into branches.
It can automatically assign masses to joints using a heuristic based on skeleton connectivity.
It also now contains a physics analyzer that can compute the position of the center of mass (C.O.M in video) it's velocity and acceleration for each frame, and the same for all other joints.

The results are actually pretty fun to watch, but the video came out with bad quality,
I have to adjust the resolution to fit youtube next time...

The blue trails and velocities correspond the center of mass.


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