I cleaned up the blog a bit and removed old links from the sidebar. This is a backup.
"the long and short of steering in computer games"
Good Navmesh / Pathfinding
Reinforcement Learning basics
Reinforcement Learning: An Introduction
RICHARD BELLMAN ON THE BIRTH OF DYNAMIC PROGRAMMING
Paul Tozour on Pathfinding
Modern Pathfinding Techniques
AI - Stochastic Plan Optimization in Real-Time Strategy Games
Lighting - The Light Field
Lighting - Derivation of the Rendering Equation
Lighting - Jaakko Lehtinen - Foundations of Precomputed Radiance Transfer
Lighting - Radiometry and Light Transport
Opt. PS3 - Branching
Opt. Superscalar / Superpipeline CPUs
Opt. PowerPC - Computer Arch. course
Opt. XBox360 - At Least We Aren’t Doing That: Real Life Performance Pitfalls
Optimization - c99 / restrict / aliasing
Assembly - Write Great Code — Understanding the Machine, Volume I
AI - Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds
AI - Dude, Where's My Warthog?
AI - Weighted Majority Voting
AI - Killzone’s AI: dynamic procedural combat tactics
AI - Stochastic Plan Optimization in Real-Time Strategy Games
"the long and short of steering in computer games"
Good Navmesh / Pathfinding
Reinforcement Learning basics
Reinforcement Learning: An Introduction
RICHARD BELLMAN ON THE BIRTH OF DYNAMIC PROGRAMMING
Paul Tozour on Pathfinding
Modern Pathfinding Techniques
AI - Stochastic Plan Optimization in Real-Time Strategy Games
Lighting - The Light Field
Lighting - Derivation of the Rendering Equation
Lighting - Jaakko Lehtinen - Foundations of Precomputed Radiance Transfer
Lighting - Radiometry and Light Transport
Opt. PS3 - Branching
Opt. Superscalar / Superpipeline CPUs
Opt. PowerPC - Computer Arch. course
Opt. XBox360 - At Least We Aren’t Doing That: Real Life Performance Pitfalls
Optimization - c99 / restrict / aliasing
Assembly - Write Great Code — Understanding the Machine, Volume I
AI - Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds
AI - Dude, Where's My Warthog?
AI - Weighted Majority Voting
AI - Killzone’s AI: dynamic procedural combat tactics
AI - Stochastic Plan Optimization in Real-Time Strategy Games
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