It is sunday, instead of doing something fun (which I am regretting now that I see that it's 23:41 ...) I added lightmap support to the Quake3 rendering part of the framework. 20 years too late, but still, it looks kinda cool...
Can't wait to halfway finish the framework to start using it for 'not old hat' graphics related experiments.
Lightmapped:
Detail texture only: Lightmap texture only: Detailt+Lightmap textures: The Lightmaps of the level (all 128x128):